The batch file can be found in “ Samples/D3D11/Demo//scripts.” This batch file selects from several combinations of settings. When the batch processing is completed, a folder named “ DirectXTK” is created in “ /Samples/D3D11/thirdParty.” Execute CMakeĬMake can also be used from the GUI, but at this time use the batch file included in the sample. Run “setup_msvcxxxx.bat” in “ /Samples/D3D11/thirdParty/scripts” where the Visual Studio to be used is listed and download DirectXTK. Note: Images may differ from the actual screen. CMake operations are used from a batch file, so the CMake path setting should be set so that it can be referenced by the user who will use it. Set up the system so that C++ can compile. Install the integrated development environment. This can be downloaded using the batch file included in the Cubism SDK sample.įor libraries such as CMake, DirectXTK, etc., please check the procedures and version described in ‘ README.md’ located at “ Samples/D3D11” in the sample SDK ZIP file. The language will be C++.ĭirectX 11 library. This is the development environment that will be used here. Download from the “ official download page.” The method and procedure may differ depending on the Cubism SDK version. Note: The content of this article is based on the Cubism 4 SDK for Native R1. This page describes how to compile the DirectX 11 sample project included in the Live2D Cubism SDK for Native with Visual Studio in a Windows environment.
0 Comments
Leave a Reply. |